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Addons: Picking Skill Revised | Curse

Picking Skill Revised

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Picking Skill Revised Project Information

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Picking Skill Revised

Last updated 2 weeks ago
  • Project Manager:
    Blurred
  • Website:
    –
  • Post Date:
    June 15th 2007
  • Category:
    Class
  • Game:
    World of Warcraft
  • Tags:
    blacksmithing engineering lockpicking rogue
  • Downloads Total:
    2,622
  • Downloads Today:
    181
  • Favorites:
    68
  • Compatible:
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  • Description
  • Change Log

!! Version 2.0 - Now lets non-rogues view rogue skill, blacksmithing key, and engineer seaforium charge information. !!

This is a reworked and updated version of the popular "Picking Skill" addon. New container information has been added from the expansion (Burning Crusade) and a new layout has been developed.

Rogue:

 	- What the minimum skill needed is.
 	- What your current skill is.
 	- Whether you can unlock the box or not.

Not A Rogue:

 	- How skilled a rogue has to be to open it.
 	- What blacksmithing key is required to open it.
 	- Which engineering seaforium charge is required to open it.

Works On:

 	- Containers in your backpack.
 	- Containers that you see in the chat channel.
 	- Containers in your loot window.

[Credit]

 	- Rhodri who originally credited the addon.
 	- Executioner who helped me test the addon.
 	- BlackZam who requested seaforium charge information be added.
 	- WoWHead.com for providing the item numbers.
 	- WoWWiki.com for providing the list of locked containers, chests, and junkboxes.

[Change Log]

Version 2.0 (Monday, June 18, 2007)

  - Added seaforium charge information for non-rogues

Version 1.1 (Saturday, June 16, 2007)

  - Fixed coloring issue with skill comparison.

Version 1.0 (Friday, June 15, 2007)

  - Initial Release
  • Screenshots
Default Settings - Green Item Default Settings - Non-Rogue Default Settings - Red Item
  • Files
File Game Version Downloads Post Date  
Picking Skill Revised v2.0 – 2333 2007/06/18 report
Picking Skill Revised v1.1 – 493 2007/06/16 report
Picking Skill Revised v1.0 – 64 2007/06/15 report

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Page: 1 Style: Flat or Threaded
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avatarBlurred wrote: 5 days ago

All skill levels were researched on Wowwiki.com and Wowhead.com, all the values are correct. Glad you got the problem straightened out.

- Blurred

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avatarArdman wrote: 5 days ago

Righty had a dig in the lua files . Only khorium is higher than 225 . Seemed a bit weird that . Anyways I sorted the problem . Deleted all the files in saved variables etc and it now displays properly .

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avatarArdman wrote: 6 days ago

It is a fresh install of the mod . I deleted the original folder and replaced it with the new one . Khorium was just an example .

Eternium shows as 225 as do thorium,mithril and reinforced steel .

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avatarLfg wrote: 6 days ago

For containers in the main window of your bank (ideas from MobInfo2)

-- hook into OnShow for main game tooltip (needed to add info to tooltip)

PS_GT_OnShow_Orig = GameTooltip:GetScript("OnShow")

GameTooltip:SetScript( "OnShow", PS_GameTooltip_OnShow )

-- -- --

function PS_GameTooltip_OnShow()

local firstline = getglobal("GameTooltipTextLeft1");

if firstline and UnitClass("mouseover") == nil then

-- add item loot info to item tooltip

PPickingSkill_ContainerFrameItemButton_OnEnter()

end

-- call original WoW event for GameTooltip:OnShow()

if PS_GT_OnShow_Orig then

PS_GT_OnShow_Orig(event)

end

end

function PPickingSkill_ContainerFrameItemButton_OnEnter()

-- optain basic info from WoW UI to know which item is under mouse cursor

local frame = GetMouseFocus()

if not frame then return end

local frameName = frame:GetName()

if not frameName then return end

local parent = frame:GetParent()

if not parent then return end

local _,_,parenName, num = string.find( frameName, "(.+)Item(%d+)" )

if not parenName or not num then return end

local bagId

local bagSlot = frame:GetID()

if parent == BankFrame then

bagId = BANK_CONTAINER

else

bagId = parent:GetID()

end

local texture, itemCount, locked, quality, readable = GetContainerItemInfo(bagId, bagSlot);

local link = GetContainerItemLink(bagId, bagSlot);

local _, _, itemID = string.find((link or ""), "|Hitem:(%d+):(%d+):(%d+):")

reqSkill = nil

reqSkill = getItem(itemID)

if reqSkill ~= nil then

if PickingSkill_IsLocked(GameTooltip) then

sTooltip = setTooltipText(reqSkill)

GameTooltip:AddLine(sTooltip,_,_,_,1);

GameTooltip:Show();

end

end

end

  • report
avatarBlurred wrote: 1 week ago

The original mod did not have the Khorium Lockbox information included in it, so that may be why it happened on there. As far as my updated version, please make sure you are doing a clean install and not just overwriting the files.

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avatarArdman wrote: 1 week ago

Not sure why but a lot of my boxes like khorium show up as needing 225 skill yet your screenshot shows up as 325 . This happened on original mod as well .

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avatarBlurred wrote: 1 week ago

I also thought about adding this option, but to my knowledge there is no way to get a query an item that is in the game world. Thanks for the great idea though, sadly it can't be done.

- Blurred

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magneeto wrote: 1 week ago

Hey I love the add-on! Just what I needed for my rogue! Haven't seen anyone post about it, but is it possible to add info for locked treasure chests and locked boxes that are just laying around in zones and instances?

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avatarTezaro wrote: 1 week ago

Anyway this could be made compatible with ACUI MyInventory? http://wow-en.curse-gaming.com/downloads/details/2220/

If I turn ACUI MyInventory off PickingSkill works, but if I don't the PickingSkill Info doesn't show.

  • edit Nevermind. I switched from ACUI MyInventory to BaudBag. PickingSkill works perfectly with BaudBag. Thanks.
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avatarBlurred wrote: 1 week ago

That would be great. I don't use a lot of addons myself and some may cause a problem I am unaware of. I also know there is still a lot of the code I need to cleanup, but I've also noticed the links disappear and then reappear on a second mouse over (only after the last patch). I will look into it further, but any information would be more than helpful...thanks.

- Blurred

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avatarbrykrys wrote: 1 week ago

I've noticed that the event handler seems to be hooked up wrong. The event gets registered for one frame, but the event handler is attached to a different frame.

There are also some problems with the way PickingSkill handles LinkWrangler windows - basically the lockpicking info doesn't always get displayed, or sometimes vanishes from the LW window.

To save space on the forum, I can PM you more details if you want? Just ask :)

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avatarBlurred wrote: 2 weeks ago

The addon has been updated to allow non-rogues to view seaforium charge information, as well as, all the previous information. The seaforium charge information was hard to come by, so if you know the correct levels for the charges in comparison to the lockboxes please post them. I believe they are correct, but I would like to double check. Enjoy!

SCREENSHOT HAS BEEN ADDED ABOVE

- Blurred

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avatarBlurred wrote: 2 weeks ago

Great Idea! I had forgotten all about those. Expect an updated release very soon.

- Blurred

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avatarBlackZam wrote: 2 weeks ago

Can you add support for engineers seaforium charges?

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avatarBlurred wrote: 2 weeks ago

Thanks for the positive feedback everyone. I'm really new to the whole addon thing, and I also used to use the old one. If you find any errors or have any other ideas concerning the addon -- please let me know. Thanks again.

Blurred

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avatarMerkyor wrote: 2 weeks ago

this should be part of the default UI imo.

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avatarZiggeman wrote: 2 weeks ago

tnx ya tnx ya tnx ya so very much! been w8ing for something like this, as i used to use the old one :D cheers

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avatarEinheri wrote: 2 weeks ago

so far so good, im pleased with this revival
/salute
keep you informed as i test it more with multiple addons

later

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avatar-Executioner- wrote: 2 weeks ago

very nice great info for when you wanna know the skill req. to open something

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