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Curse Gaming - WoW ultimate addons database - CCWatch by Elwen : Description : CCWatch tracks character crowd control, buff and ...

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Addons » Combat » CCWatch

Author : Elwen
Name : CCWatch Rating : (54 votes)
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924 users have it in Favorites
97141 total downloads (deleted versions are count)
Version Compatible Translation Down Date
10900.2
EN FR DE EN FR DE 41192 01/22/2006
10900.1
EN FR DE EN FR DE 19743 01/10/2006
1800.6
EN FR DE EN FR DE 12106 12/30/2005
1800.5
EN FR EN FR 18573 11/17/2005
1800.4
EN FR EN FR 2918 11/10/2005
1800.3
EN FR EN FR 1212 11/08/2005
1800.2
EN FR EN FR 697 11/07/2005
1800.1
EN FR EN FR 705 11/07/2005

Progress bar with ...

UI - Bars

UI - Effects

UI - Skills
Description :
Description :

CCWatch tracks character crowd control, buff and debuff effects with a selectable behavior : your target only, 5 last targets, any mob.
CCWatch displays up to 5 progress per effect type (buff/debuff/CC) on targets :

Stun/root CCs :
[Rogue] - Cheap Shot, Kidney Shot, Gouge, Blind and Sap
[Mage] - Polymorph, Frost Nova, Frost Bite, Ice Block
[Priest] - Shackle Undead, Blackout, Psychic Scream
[Druid] - Hibernate, Entangling Roots, Pounce, Bash, Feral Charge, Improved Starfire
[Hunter] - Freezing Trap, Improved Concussive Shot, Scare Beast, Scatter Shot, Intimidation, Entrapment
[Paladin] - Hammer of Justice, Repentance, Turn Undead
[Warlock] - Seduce, Fear, Banish, Death Coil, Howl of Terror
[Warrior] - Intercept, Mace Specialization, Improved Hamstring, Intimidating Shout, Improved Revenge, Concussion Blow
[Misc] - Tauren "War Stomp", Green Whelp Armour "Sleep" effect, Net-o-matic, Rocket Helm


Debuffs :
[Warlock] - Immolate, Corruption, Curse of Agony, Curse of Exhaustion, Curse of the Elements, Curse of Shadow, Curse of Tongues, Curse of Doom, Curse of Weakness,
[Mage] - Frostbolt, Cone of Cold, Fireball, Pyroblast, Flamestrike, Blast Wave, Ignite, Improved Counterspell
[Priest] - Shadow Word: Pain
[Rogue] - Rupture
[Druid] - Moonfire, Insect Swarm

Buffs :
[Forsaken] - Will of the Forsaken
[Human] - Perception
[Priest] - Power Word: Shield
[Paladin] - Divine Shield

--

CCWatch : Usage - /ccw option
options:
on : Enables CCWatch
off : Disables CCWatch
lock : Locks CCWatch and enables
unlock : Allows you to move CCWatch
u : Update improved skill ranks
print : Prints the current configuration
invert : Invert progress bar direction
alpha : Set bar alpha, use 0 to 1
scale : Scale CCWatch, use 0.25 to 3.0
width : Set bar width, use 50 to 300
alpha : Set bar alpha, use 0 to 1
grow : Set bar growth up, down or off
config : Show up the User Interface
timers : Set timers display off, on or rev (reversed)

--

Known issues :
- Bar reset problems
> Passive recurrent effects such as frost armour will not be reset as there is no easy way to know when they reset.
There is no chat message on reset. (could be checked by matching the debuff icon and a hit from the target in the log.)
> Active effects such as hamstring that do not generate any chat message, and are currently unsupported.

- Bar sometime not showing up or staying after effect is gone
this is plain lack of chat message.
I can't do anything about this, and this occurs because at a certain range you will miss some messages.
Especially, the mob death message (without the exp part) needs to be quite close, hence bars will oftenly remains :/
This might be quite boring for long effect such as Curse of the elements...

********
Current confirmed bugs, fixed in upcoming release (10900.3) :
********
- Diminishing Returns do not work since the 1800.6
- CCWatch bars do not hide when hiding the UI
- Custom skill added are cleared for the session when doing /ccw u
- /ccw u need at loading is due to some API function not being ready in standard initialization events. StunWatch used to have a hack for this, which will now be back.
********


--

Credits : Based on Vector' StunWatch (http://www.curse-gaming.com/mod.php?addid=886),
XML UI Idea/Code inspired from MonkeyBuddy (UI Tabs), AutoRepair (Confirm dlg)

If you think there are some CC skills that I forgot to add, feel free to post. In order to add an effect, the following information is needed :
- The whole effect sentence, for instance :
"Lava thing is afflicted by Banish."
(this cannot be found as easily on the net as a skill name, and should be a mandatory information : without it, it might simply not work at all)
- the duration of the effect and if the skill has several ranks. If yes, the respective durations.
- if the skill can be affected by a specific talent. If yes, give the name so I might locate it in the tree to add support for it.

I am currently expecting feedback on the effect sentence exact spelling for :
(En attente de retour sur l'écriture exacte des phrases concernant les effets :)
- (effect spelling) EN "Counterattack" / FR "Contre-attaque"
- (effect spelling) EN "Wyvernsting" / FR "Piqûre de Wyverne"
- (effect spelling) EN "Improved Wingclip" / FR "Coupure d'ailes améliorée"
Changes :
10900.2 :
- debuff are now 'deleted' if removed in the Learn tab
=> /ccw clear with reset the list (along with every other options)
- the effect list is now sorted
- fixed CC/debuff/buff checkbox save [thanks to KalChoedan for pointing this]
- fixed default Gouge length of 4 in case of non improved gouge (was somehow giving an erroneous 5.5)
- fixed texture update (impacted hunter with message error at loading)
- class checkbox now disable builtin debuffs.
- DE : added german corrections (Feral Charge, Improved Starfire, Intimidation) [thanks to piro-san] along with some other I tried to add
- added Paladin buff "Divine shield"
- added Priest debuff "Shadow Word: Pain", buff "Power Word: Shield"
- added Druid debuff "Moonfire", "Insect Swarm"
- added Rogue debuff "Rupture" and extra data/code needed for its combo point support

10900.1 :
- Updated TOC
- CC/Debuff/Buff checkbox now behave as logically expected by not only unregistering event but by disabling monitoring of respective effects.
- Also splitted the config into 3 files for easy removal of any unwanted part (CC/Debuff/Buff) (less data).
=> in the Config folder where those files are now located, you will find 2 subfolders ON & OFF.
you can delete/rename the file you want
Say you want no debuffs, you just have to overwrite Config/CCWatch_ConfigDebuff.lua with Config/OFF/CCWatch_ConfigDebuff.lua.
- WARNING : ETYPE values have changed : 0 => ETYPE_CC, 1 => ETYPE_DEBUFF, 2 => ETYPE_BUFF.
- fixed Buff event registration option loading
- fixed bad monitor implementation (event unqueue missing in case of monitoring off)
- fixed scaling for 1.9
- removed extra space for FR "Malédiction d'agonie"

1800.6 :
- DE : Now compatible : UI Translation thanks to geza ! Skill translation thanks to YouOh !
- [skill] FR : fixed Warrior "Vengeance Etourdissement" => "Etourdissement vengeur"
- [skill] FR : fixed Warrior "Spécialisation Masse" => "Effet étourdissant de la masse"
- [skill] FR : fixed Druid "Charge farouche" to "Effet de Charge farouche"
- [skill] FR : changement de "Endormissement" en "Sommeil" (toujours pas testé ceci-dit; "Green Whelp Armor")
- [skill] fixed Hunter "Freezing Trap" spell rank search (due to spell name different of effect "Freezing Trap Effect")
- [skill] fixed Hunter "Trap Efficiency" talent (wrong talent location was used)
- [skill] fixed Hunter "Improved Concussive Shot" length to 3 (was 30) [thanks to Aalto]
- [skill] fixed Druid "Bash" ranks (length was always 3) [thanks to ingredients1 for pointing the problem]
(- [skill] added "Bash" to the addon description. Has always been there)
- [skill] added Hunter "Entrapment" [suggested by jonchang]
- [skill] added Hunter "Counterattack", "Wyvernsting" & "Improved Wingclip" [suggested by salsa] - no effect provided, thus untested.
- [skill] added Undead Target Buff : "Will of the Forsaken"
- [skill] added Warlock Debuffs : "Immolate", "Corruption", "Curse of Agony", "Curse of Exhaustion", "Curse of the Elements", "Curse of Shadow", "Curse of Tongues", "Curse of Doom", "Curse of Weakness"
- [skill] added Mage Debuffs : "Frostbolt" & "Cone of Cold" (w/ Permafrost support), "Fireball", "Pyroblast", "Flamestrike", "Blast Wave", "Ignite", "Improved Counterspell", (FR)"Transi"(Frost armour effect)
- [skill] added "Net-o-matic" effect support [suggested by Zool]
- [skill] added (EN)"Rocket Helm" [suggested by Codex]
- fixed the "/ccw u" option bugged behavior in case of successive calls [thanks to ingredients1 for pointing this]
- fixed talent not checked at load for some skills (had to /ccw u)
- fixed CCWatch per character first use erroneous timer setting (appeared as Inverted but was off).
- fixed for real Arcanist Set checkbox setting load -_-.
- added code to handle mob death
- added support for MyAddons
- [UI] changed the UI (now tabbed) with new extra options
>- [UI] added activate checkbox (/ccw on) in the UI
- [UI] added 2 other 5 bars pack for Debuff & Buff support
- [UI] added two new monitoring options :
- Recent targets [suggested by Aalto] Keep track of the 5 latest targets
- Any Creature/Ennemy [Kindlin request] (warning : this might spam, and hence overlap effects...)
(standard monitoring remaining as "Current target")
- [UI] added a Learn capability, with effect name, duration and type specification. Custom effects are global, and not per profile. Optional Dependencie: myAddons
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Comments :
11/06/2005 - 10:12:18 AM
Nightgazer


DL Link?
Where is DL Link?
11/07/2005 - 02:11:52 AM
maniac91


DL added
Now it's there.
As I have a french client, I cannot confirm the exact spelling for every english skill (mostly upper/lower case).
Please report if any is incorrect.
11/07/2005 - 03:34:10 AM
naetharion


counter
i checked it..
and i noticed that there is no counter on the bar.
is there any chance to make one on that? it would be much much better.
11/07/2005 - 04:34:36 AM
Knifed


Wow
This is the thing i've been looking for @.@

One question, i've only just downloaded this and haven't gotten round to trying it out yet, but one thing i've noticed with the stunwatch is that it also tracks kidneyshot, sap etcetc even if i didn't cast it, as long as i have the target on the same target then when it is CC'd it will also start the timer. What i want to know is, If i have my target on someone who is being.... for example, nova'd... wil the nova timer start running even if i myself am a rogue?

Secondly, do u ever plan on implementing a scaling function?
I usually scale down these bars to save room. not really necessary to have them so big.
11/07/2005 - 03:11:08 PM
maniac91


answers
@naetharion : in fact as I stated, it is just a mod of StunWatch, and as SW does not provide a counter on the bar, hence CCW.

@Knifed : well indeed, it works the same as StunWatch does, hence, if you are a rogue and a mage nova your target you will indeed get the timer.
In case of a group this might indeed get "heavy on bars".
[A known side effect that you would not not encounter in SW due to rogue skills behavior, for instance if you double sheep a target, the bar will not reset because you can notice there is no CHAT_MSG_ event notifying the target change (just your cast).]
Another "problem" that occurs with SW (hence with CCW), is that if another people CC your target, the timer will be based upon your skills (as the rank and talent improvements are only computed for your character only), but there is no possible fix for this.
For the scaling, sorry, this is just a "hidden" option, I have already corrected a few missing help string (alpha, scale & growth), but I was awaiting some localization feedback (german for instance) before uploading another.
It just inherit the original StunWatch capabilities, so, if you type /ccwatch scale 0.15 you should get quite small bars.

In fact, I published this mod because I've seen quite a few requests of such type of mod, but was using it for a month or so, suiting my needs no need to improve it, plus I have to add it was mostly in a solo context (due to leveling a lot of characters at the same time) so I had no chance to really experience other group members' multiple CC annoyance (there are "only" 5 bars :p).
Now that I've published it, I might force myself a bit on its development, like adding an UI to set which effect you would like to monitor or not, and perhaps an option for a visual timer but don't expect it for tomorrow ^^;

Edited by maniac91 - 11/07/2005 - 03:13:35 PM
11/07/2005 - 05:31:44 PM
Knifed


Yes i just installed it and...
excellent... this is great...
i love this mod. lol
and yea i just realised that even though it's not posted up there the scaling function is indeed built in... excellent indeed.
awesome dude keep it up.
11/07/2005 - 06:58:50 PM
Stanz


Diminishing Returns
The diminishing returns are not applying the correct timers.

Example: Fear.

First Fear: 20 seconds. (correct)
Second fear: 5 seconds. (wrong)
Third fear: 1 second. (wrong)

If I remember correctly, it should be 50% of total on 2nd and then 25% of total on 3rd.
11/07/2005 - 07:10:33 PM
Stanz


Diminishing Returns
The diminishing returns are not applying the correct timers.

Example: Fear.

First Fear: 20 seconds. (correct)
Second fear: 5 seconds. (wrong)
Third fear: 1 second. (wrong)

If I remember correctly, it should be 50% of total on 2nd and then 25% of total on 3rd.
11/07/2005 - 07:20:02 PM
maniac91


Diminishing returns
Erf, I've just uploaded the 1800.2 before reading this.
(note /ccw clear might be needed )

Thanks for the information, the diminishing returns are likely to be improved indeed, as I have not paid a big attention (euphemism...) on these ones.

Guess it will be a 1800.3 for these -_-

SW provides a single way to handle this with 3 states : never diminish, always diminish and diminished on players only, and not much anything else I found specific. [I set fear on player only, I admit not to be really aware of which spells have diminishing returns also for mob]
So, I would have expected CCW to behave ok.

I will try to have a closer look on this.
11/07/2005 - 07:20:11 PM
Stanz


Diminishing Returns
The diminishing returns are not applying the correct timers.

Example: Fear.

First Fear: 20 seconds. (correct)
Second fear: 5 seconds. (wrong)
Third fear: 1 second. (wrong)

If I remember correctly, it should be 50% of total on 2nd and then 25% of total on 3rd.
Pages : 1 - 2 - 3 - 4 - 5 - (27) »