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World of Warcraft - English (NA) Forums -> Deadly Throw

Dewmie< Stop Reporting My Gu… > · BlackrockDeadly Throw 09/26/2007 10:26:42 AM PDT
Just something i found funny doing skirmish today with my rogue partner

http://img339.imageshack.us/img339/1332/wowscrnshot092707032153eo5.jpg

Anyone ever beaten 8?

stop reportin my guild lulzz
DryscBlizzard PosterRe: Deadly Throw 09/26/2007 10:31:46 AM PDT
I'm glad you asked, we actually have some changes coming in 2.3 for Deadly Throw. The speed at which it travels is being increased significantly, so it will reach your target much faster, and the snare duration is being increased slightly. One second longer if I remember correctly. It will, however, no longer have the ability to trigger Ruthlessness.

With that Ruthlessness mention I'll elaborate that we'll be changing it so that Ruthlessness will only affect melee finishing moves as a whole.

[ Post edited by Drysc ]

Elynwen< HAHAHAHAHAHAHAHAHAHA… > · DentargRe: Deadly Throw 09/26/2007 10:33:06 AM PDT

Q u o t e:
I'm glad you asked, we actually have some changes coming in 2.3 for Deadly Throw. The speed at which it travels is being increased significantly, so it will reach your target much faster, and the snare duration is being increased slightly. One second longer if I remember correctly.


I didn't really see him ask about changes to deadly throw, but hey. Info is info.


Q u o t e:
If I do post again though, I'll be comforted in knowing that you can't.


-Drysc
Loudnoises< Civilian > · BonechewerRe: Deadly Throw 09/26/2007 10:33:49 AM PDT
Am I dreaming?

Is a blue posting tidbits about a future patch in the American rogue forums?

O_o

Please don't make me apologize, I don't want to have to wash my mouth out with Tequila again.

Emalore-70 NE Raiding Rogue [Retired]
Loudnoises- Up and coming
Squishi-37 Frost mage
Zushiba< Incident Response Te… > · TichondriusRe: Deadly Throw 09/26/2007 10:34:06 AM PDT
s e x y
Mysticone< Genesìs > · TichondriusRe: Deadly Throw 09/26/2007 10:35:04 AM PDT

Q u o t e:
I'm glad you asked, we actually have some changes coming in 2.3 for Deadly Throw. The speed at which it travels is being increased significantly, so it will reach your target much faster, and the snare duration is being increased slightly. One second longer if I remember correctly.


good changes. the time it takes to reach people makes dt kinda weird atm.

The grass is always greener on the other side.
Della< Influence > · CoilfangRe: Deadly Throw 09/26/2007 10:35:09 AM PDT

Q u o t e:
I'm glad you asked, we actually have some changes coming in 2.3 for Deadly Throw. The speed at which it travels is being increased significantly, so it will reach your target much faster, and the snare duration is being increased slightly. One second longer if I remember correctly.


i think this is a good thing since it wont play with casters mind so much but i think a flood of tears is coming your way.

when i first used the ability i figured it would silence on the throw and not the landing. after playing around with it i think the changes you guys are making is for the better.
Zeth< The Great Destroyer > · Kil'jaedenRe: Deadly Throw 09/26/2007 10:35:23 AM PDT

Q u o t e:
I'm glad you asked, we actually have some changes coming in 2.3 for Deadly Throw. The speed at which it travels is being increased significantly, so it will reach your target much faster, and the snare duration is being increased slightly. One second longer if I remember correctly.

Wow, actual useful information with actual numbers. That's a pretty big surprise from CMs.

Anything else?
Howie< Disillusioned > · NazgrelRe: Deadly Throw 09/26/2007 10:37:33 AM PDT
great. I guess I can stop trying to guess when someone will cast a spell in order to interrupt them.
Nübaîn< Danse Macabre > · KhadgarRe: Deadly Throw 09/26/2007 10:38:46 AM PDT

Q u o t e:
great. I guess I can stop trying to guess when someone will cast a spell in order to interrupt them.


Yeah, def. a buff to the pvp gloves. Its kinda silly to use the ability and then the cast gets off anyway.
Radcliff< The Yawning Dogs > · Kel'ThuzadRe: Deadly Throw 09/26/2007 10:41:50 AM PDT
I have never seen so much information given before a patch

I love you drysc - you are appriciated


Q u o t e:
Radcliff is clearly a troll.
Truelight< HERO > · WhisperwindRe: Deadly Throw 09/26/2007 10:43:54 AM PDT

Q u o t e:
I'm glad you asked, we actually have some changes coming in 2.3 for Deadly Throw. The speed at which it travels is being increased significantly, so it will reach your target much faster, and the snare duration is being increased slightly. One second longer if I remember correctly.


Drysc i wish you a long, healthy, and prosperous life.
Edit: now if you can just fix vanish ...

[ Post edited by Truelight ]

Moonspear< Neck Kid Bit Shizz > · KalecgosRe: Deadly Throw 09/26/2007 10:45:17 AM PDT
A buff to deadly throw is all well and good, but deadly throw is not why our mobility is lacking in arenas. Do what someone posted in here and hundreds of other rogues have posted elsewhere and at least look at a change with sprint, reducing its duration significantly, but also its CD as well. Imp sprint should also be removed, applied to trainable sprint. To fill the gap int he talent tree, a talent could be added to allow you to retain snare/root immunity during the duration of sprint itself.

http://ctprofiles.net/2351395
Delys< Deus Invictus > · IcecrownRe: Deadly Throw 09/26/2007 10:46:50 AM PDT
WHAT !?!? A BUFF !??!?

I may start believing in God if you keep this up, Drysc.

You can drink a shy girl crazy, you can drink a good girl to sin. You can even drink an ugly girl pretty, but you can't drink a fat girl thin.
Doppo< Flux > · ArchimondeRe: Deadly Throw 09/26/2007 10:48:06 AM PDT

Q u o t e:


I didn't really see him ask about changes to deadly throw, but hey. Info is info.


Haha oh well! Changes sound pretty neat :-)
Theoretical< The Dark Descent > · EonarRe: Deadly Throw 09/26/2007 10:49:41 AM PDT
It's nice to see a Blue post, but I'm not confident that Blizzard is going to figure out how to make rogues viable in 5v5. It's hard to compete (in terms of usefulness to one's team) with a teleport on a short cooldown, a mostly nondispellable spammable snare, a mostly nondispellable Mortal Strike, and plate.